Before the actual event began, the O.C prepared icebreakers to get know the audience even better and encourage students to engage-in better in the upcoming games and activities. After that, students had been asked to define what stereotype means and what it includes and excludes. All of them, answered differently adding more layers into it, which made the students both think about the main subject and get an idea about it.

Later the O.C, described and specified ‘’what is a stereotype’’ with everybody on the board to understand the subject. Later, to clarify how stereotypes could affect anybody and can change one’s perspective, 2 different interactive games were presented to the participants. ‘’Label me Not’’ within participants, prepared cards in which they write a common stereotype, after the cards were shuffled and presented to them. Afterwards, participants were asked to draw a card and read it aloud and express how it makes them feel to be put in a stereotype frame. This game allowed students to build an empath for the victims of this subject and granted them the self-awareness of internalized stereotypes. The
other game, ‘’Two truths and a Stereotype’’ was about encouraging the critical thinking. The participants were asked to write 3 statements, two of them should be about their culture, or their identity. And the other one
should be a stereotype. Later all participants, were to guess which one is true and which one is a stereotype. This game helped students to understand and embrace the different aspects of a person’s identity that
could be their gender, sexual orientation, and disability. After the second game was played, the event finalized.

The activities provided an opportunity for participants to reflect on and challenge stereotypes through engaging games. Participants left with a heightened awareness of the complexities of stereotypes and their own role in challenging them.

Date: 
02/05/2025
Address: 
Turkey